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Welcome to my site!

Welcome to my site



AVisitingCallCard

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ICE Link

¥À¥¤¥­¥óTutorial
http://www.comtec.daikin.co.jp/DC/prd/si/UsersNotes/Ritaro/tutorial/RT-ICE_Particle/index.html#0
Ayato Web
http://www.ayatoweb.com/si_tips/sitips02.html

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InstanceAnimation.jpg

Deformation Push
DeformationPush.jpg

TurbulizeAroundVallue.jpg

TurbulizeMesh.jpg

ParticleShaper.jpg

ParticleMaterial.jpg

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ICE

Interactive
Creative
Enviroment

Basic Workflow 3STEPS
First USE
GET DATA
Get Point Position
Get Particle Color
Get Distance to Surface

Modify Data

Set Data

GetParticleColor¢ªBlendColor¢ªAddColor¢ªSetParticleColor¢ªICETree
Integer is dark greenport.
Scalar is light greenport.
Boolean is orangeport.
Color is redport.
2DVector is dark yellow.
3DVector is middle yellow.
4DVector is light yellow.
Execute is dark grey.
Geometry is light & Dark pink.
Rotation is light Blue.
Reference is Green.

Particles - Surface interaction - Bounce off Surface
Tool TAB - Data Access - Get Data
Simulate Particles is Lastport.

Bounce off Surface - Bounce Factor is Bounce Speed.
Flow Along Curve - Speed Control - Set New Speed - Enable Cutoff Distance
Cutoff Distance - Lower Value is 0.4 -
Make Tail
Create Strands - Consttrain Strand Length
Constrain Strand Length - last port - nicely smooth
Simulate Particle - Back
Random Aound Value - Line - show values

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ICE

Alt+9 ICE TREE
7 RenderTREE
8 Exploler
9 Schematic
0 CurveEditor

Filter by texture Map ¼èÆÀ¡¼¥×¥í¥Ñ¥Æ¥£¡¼¥Æ¥¯¥¹¥Á¥ã¥Þ¥Ã¥×¡¡¥Ô¥Ã¥¯ Texture_Map


Fire
Smoke
Particle_Render connect to Volume.

Fire
Particle_Render connect to ParticleGradient Global/Gradient color
Particle_Render connect to ParticleGradient Global/Gradient Density

Modify Particle Size

Particle_Render in compound -Particle_Density1 ShapeAndRotation -FalloffBias

Particle_Volume_Cloud Of Particle Render in compound

Particle_Volume_Cloud Of Shading TAB is Light Restrict

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