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ICE Link
¥À¥¤¥¥óTutorial
http://www.comtec.daikin.co.jp/DC/prd/si/UsersNotes/Ritaro/tutorial/RT-ICE_Particle/index.html#0
Ayato Web
http://www.ayatoweb.com/si_tips/sitips02.html
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Deformation Push





http://www.comtec.daikin.co.jp/DC/prd/si/UsersNotes/Ritaro/tutorial/RT-ICE_Particle/index.html#0
Ayato Web
http://www.ayatoweb.com/si_tips/sitips02.html
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Deformation Push





¥Æ¡¼¥Þ : 3DCG - ¥¸¥ã¥ó¥ë : ³ØÌ䡦ʸ²½¡¦·Ý½Ñ
ICE
Interactive
Creative
Enviroment
Basic Workflow 3STEPS
First USE
GET DATA
Get Point Position
Get Particle Color
Get Distance to Surface
Modify Data
Set Data
GetParticleColor¢ªBlendColor¢ªAddColor¢ªSetParticleColor¢ªICETree
Integer is dark greenport.
Scalar is light greenport.
Boolean is orangeport.
Color is redport.
2DVector is dark yellow.
3DVector is middle yellow.
4DVector is light yellow.
Execute is dark grey.
Geometry is light & Dark pink.
Rotation is light Blue.
Reference is Green.
Particles - Surface interaction - Bounce off Surface
Tool TAB - Data Access - Get Data
Simulate Particles is Lastport.
Bounce off Surface - Bounce Factor is Bounce Speed.
Flow Along Curve - Speed Control - Set New Speed - Enable Cutoff Distance
Cutoff Distance - Lower Value is 0.4 -
Make Tail
Create Strands - Consttrain Strand Length
Constrain Strand Length - last port - nicely smooth
Simulate Particle - Back
Random Aound Value - Line - show values
Creative
Enviroment
Basic Workflow 3STEPS
First USE
GET DATA
Get Point Position
Get Particle Color
Get Distance to Surface
Modify Data
Set Data
GetParticleColor¢ªBlendColor¢ªAddColor¢ªSetParticleColor¢ªICETree
Integer is dark greenport.
Scalar is light greenport.
Boolean is orangeport.
Color is redport.
2DVector is dark yellow.
3DVector is middle yellow.
4DVector is light yellow.
Execute is dark grey.
Geometry is light & Dark pink.
Rotation is light Blue.
Reference is Green.
Particles - Surface interaction - Bounce off Surface
Tool TAB - Data Access - Get Data
Simulate Particles is Lastport.
Bounce off Surface - Bounce Factor is Bounce Speed.
Flow Along Curve - Speed Control - Set New Speed - Enable Cutoff Distance
Cutoff Distance - Lower Value is 0.4 -
Make Tail
Create Strands - Consttrain Strand Length
Constrain Strand Length - last port - nicely smooth
Simulate Particle - Back
Random Aound Value - Line - show values
¥Æ¡¼¥Þ : 3DCG - ¥¸¥ã¥ó¥ë : ³ØÌ䡦ʸ²½¡¦·Ý½Ñ
ZBrush Hard Surface Brush
¥Æ¡¼¥Þ : 3DCG - ¥¸¥ã¥ó¥ë : ³ØÌ䡦ʸ²½¡¦·Ý½Ñ
ICE
Alt+9 ICE TREE
7 RenderTREE
8 Exploler
9 Schematic
0 CurveEditor
Filter by texture Map ¼èÆÀ¡¼¥×¥í¥Ñ¥Æ¥£¡¼¥Æ¥¯¥¹¥Á¥ã¥Þ¥Ã¥×¡¡¥Ô¥Ã¥¯ Texture_Map
Fire
Smoke
Particle_Render connect to Volume.
Fire
Particle_Render connect to ParticleGradient Global/Gradient color
Particle_Render connect to ParticleGradient Global/Gradient Density
Modify Particle Size
Particle_Render in compound -Particle_Density1 ShapeAndRotation -FalloffBias
Particle_Volume_Cloud Of Particle Render in compound
Particle_Volume_Cloud Of Shading TAB is Light Restrict
7 RenderTREE
8 Exploler
9 Schematic
0 CurveEditor
Filter by texture Map ¼èÆÀ¡¼¥×¥í¥Ñ¥Æ¥£¡¼¥Æ¥¯¥¹¥Á¥ã¥Þ¥Ã¥×¡¡¥Ô¥Ã¥¯ Texture_Map
Fire
Smoke
Particle_Render connect to Volume.
Fire
Particle_Render connect to ParticleGradient Global/Gradient color
Particle_Render connect to ParticleGradient Global/Gradient Density
Modify Particle Size
Particle_Render in compound -Particle_Density1 ShapeAndRotation -FalloffBias
Particle_Volume_Cloud Of Particle Render in compound
Particle_Volume_Cloud Of Shading TAB is Light Restrict
¥Æ¡¼¥Þ : 3DCG - ¥¸¥ã¥ó¥ë : ³ØÌ䡦ʸ²½¡¦·Ý½Ñ
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